Tomas Morris Technical Game Designer Portfolio

Tomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer Portfolio
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  • My Projects
    • Realm Of The Abyss
    • Last Night
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    • Home
    • My Projects
      • Realm Of The Abyss
      • Last Night
      • Hopeless
    • Resume

Tomas Morris Technical Game Designer Portfolio

Tomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer Portfolio
  • Home
  • My Projects
    • Realm Of The Abyss
    • Last Night
    • Hopeless
  • Resume

Video

UI Equipment System

My original plan was to make an simple drop down tabled inventory system but looking at the tools I was designing, I decided to make an Assassin Creed type of equipment menu system.

Bow System

This had allowed me to tinker around with other sorts of projectile system that i would like to add further in the design for this game.

Interactive Combat mechanic

the player and the enemy are able to use an sword or melee weapon object to relay damage between each other which will not only tick away from an health bar system but also perform an reaction from either the player or AI making them being pushed back from the force of the weapon that is being used.

Locomotive Motion

In this game the player is able to interact with the environment in many variables with the given mechanic tools that has been given to the player, such as vaulting, climbing or allowing the player crouch into tight spaces that the player would normally not be able to fit through.


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