Tomas Morris Technical Game Designer Portfolio

Tomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer Portfolio
  • Home
  • My Projects
    • Realm Of The Abyss
    • Last Night
    • Hopeless
  • Resume
  • More
    • Home
    • My Projects
      • Realm Of The Abyss
      • Last Night
      • Hopeless
    • Resume

Tomas Morris Technical Game Designer Portfolio

Tomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer PortfolioTomas Morris Technical Game Designer Portfolio
  • Home
  • My Projects
    • Realm Of The Abyss
    • Last Night
    • Hopeless
  • Resume

Last Night Mechanics:

mainly in this project was an mechanic that was able to change difficulty as the player progress through the level and was obstructed whenever the player reaches an door that required to be pick locked. although it doesn't uses an limited resource to pick the lock it is instead an smaller sweet spot for the player to find the right angle to pick the lock  


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